It's now live on the main branch for everyone. * We've been beta testing with this feature for the past few weeks with the help of a few streamers. A new tool, the ScriptTool, will generate a default script with comments and basic exemples to get you going. When building it, you have the option of importing an pre-existing roaster of monsters from another level or make a mix. Your call! You can now create a custom level based on the parameters of an already existing level or set the parameters from scratch. Or create your own World Design with only custom levels. This also allow you to plug in the current world design any custom level you may have done. For instance, let's say you think _The Remparts_ should link to _The Clock Tower_, because it seems more coherent, well, now you can. * You can now create your own world design. However, it also means most of the previous mods won't work anymore.
#Humunculous blueprints dead cells mod
As mentioned in a quick news recently, we greatly improved the mod support to give more freedom to our friend modders.
* We really, really wish to push this forward and make sure you've all the tools you need to make your own take on Dead Cells. You'll now encounter a bunch of random rooms as you explore the world, in them you'll find the inscriptions of former occupants, their corpses or maybe even the odd survivor. * The lore addition to the game is our first attempt at giving a little more information about the universe to players. Changelog for Update 1.0 (added 07 August 2018):