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I don't know how to check what the skill number for Empathy is, though. My OS is WinXP, service pack 1 and my Java runtime is 1.4.2. but then again, I might not have truly fixed the bug in the character status retrieval. Generally, if a skill list appears, that means you retrieved your character data, so it should normally be correct. Please correct me if this is wrong.Īlso, at the moment, KoLmafia does not recognize the "Invalid player selected" message and will happily deduct your MP, whether or not the skill worked and actually deducted MP (you'll know this when you login and see the same MP you started with). There's two things that could be causing this: (1) KoLmafia has a bad skill identifier for Empathy of the Newt, or (2) you entered something into the "Blank is YOU!" field. After that, I see how many turns I have, use a wad of MP restoration items, then give myself that many turns of Empathy (or use more items if I don't have enough). I'm not sure which part of my initial routine nukes my MP, though: eating three bat wing chow meins, making four vespers, drinking three of them, and then a shot of grapefruit schnapps.
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create "diets" of items for our more convenient daily consumption, and such? In other words, I'll eventually be able to hit one button, and eat three chow meins, mix 4 sword drinks, then drink them, and a shot of grapefruit schnapps? plus automaticly make a new bartender out of spare parts and install it in the campground, if neccessary? I'll throw out my question.Īfter the bugs are out, kolmafia will eventually have some sort of script thingy that allows us to more or less customise how kolmafia reacts to combat. KoLmafia's scripts will be meant to handle very simple situations.Īlright. ^_^ įor those looking for real scripting support, though, KoL CLI is far more suited to the task. You'll see notes on it (and maybe a nifty helpfile), and there's a small chance no scripting support will be present.
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What kinds of things will be in the upcoming release? No idea. All these features should roll out over the course of a long time. Then, it will support boolean conditions and loops.Ĭombat-related assumptions are a special case of boolean conditions - they will appear with the first scripting release (and, if all goes smoothly, a script builder utility that will look a little like Smart Query, for those familiar with SBClient). Once that's hammered out, the plan is to allow for custom command definitions and String/integer variables for those custom commands. At first, KoLmafia's scripter will only handle straightforward commands using existing modules (eating/drinking routines, for example). I'm thinking about releasing KoLmafia's scripting support very slowly. o_o As far as I can tell, that's not happening at the moment.
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If I could, there would probably be dozens of large software corporations banging on my door, offering 20 megapennies a year, company cars, month-long summer/winter vacations and a beach house (with a complete health insurance plan, but that doesn't look quite as cool as the rest). There's no way I could write a high-level language compiler in 2-3 days in my spare time. I've been thinking along those lines when thinking about how the scripting feature will work. The downside is the need to anticipate everything the users might do. I don't know how feasible this is, but it would make script building like building filters in Outlook or Eudora, which would make it easier for users. If (talkchannel="games" and message contains "raffle" and message contains "my store") then baleet sender and kmail message to me If ((HP) < (MaxHP * 0.2)) then Fighttactic(run) If (Inventory (toast) > 1) then kmail all toast to Player "Foos Bobaganoosh with message "I give you this day my daily bread." Other scripts would be like this as well, in the UI that my head is creating all on it's own. If scripting is event driven, then it would be pretty easy to say "If (Effect (Beat Up) > 1) do Rest (1)" Zaranthos:I've been thinking along those lines when thinking about how the scripting feature will work Since it's based on the scripting of a client I've never run, I've let my imagination run free. What do you mean by having multiple chats open? There's a option for different styles of chat. Flatluigi: I regularly have multiple chat channels and multiple PMs open.